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  • bcon3 started last Wednesday, July 29th.
  • Status update of the pending projects:
  • Brecht Van Lommel suggested making the Experimental panel not available for beta/release builds. If anyone has any feedback on this, keep an eye for when the patch shows up.
  • Blender has 916 “Needs Developer Attention” issues at the moment.
  • For next week, since it is the second bug sprint of 2.90, Dalai Felinto will prepare a per module breakdown of this number to help the focus during the sprint.
  • It helps everyone if the modules can do a pass first, at least helping classifying bugs/known issues and setting priorities.
  • Next week, in parallel with the bug sprint, the communication team + blender animation studio, will help prepare the final release logs, sample files, video, …
  • Developers are still to do the first pass for the wiki release logs:
    • Jeroen Bakker will do performance graphs for the animation playback performance gains.
    • Sebastián Barschkis planned a short demo for the OpenVDB integration.
    • If Add Object will still make into 2.90 it also needs mention/image/video in the log.
  • The second evaluation is this week – from July 27 20h CEST, to Friday, July 31 same time.
  • Mentors are encouraged to talk to their students if they need any clarifications before this evaluation. But please don’t wait until the last minute to send the evaluation.

Blender 2.90

  • User Interface
    • Improve multiresolution modifier layout (commit ) ( Hans Goudey )
    • Add an outer boundary for edge panning, use in outliner (commit ) ( Hans Goudey )
    • Reorganize grease pencil snap pie menu (commit ) ( Antonio Vazquez )
  • Overrides
    • Move override operations into own section of the ID outliner menu (commit ) ( Bastien Montagne )
    • Add reset operations to the outliner menu (commit ) ( Bastien Montagne )
    • Many other fixes and improvements ( Bastien Montagne )
  • Drivers: add lerp and clamp functions to namespace (commit ) ( Alexander Gavrilov )
  • Modifiers: option to preserve custom normals for subdivision surfaces and multiresolution (commit ) ( Cody Winchester )
  • VR: change how landmarks affect viewer pose (commit) ( Julian Eisel )
  • Cycles:
    • Use PTX kernel to automatically support future graphics cards (commit ) ( Patrick Mours )
    • Adjust Sky texture intensity to follow physical units (commit ) ( Brecht Van Lommel )
  • UV: remove selection threshold for nearby coordinates (commit ) ( Campbell Barton )
  • Modeling: disable add object tool for 2.90 release (commit ) ( Campbell Barton )
  • Fluid: Added new option to control the maximum number fluid particles in the simulation (commit ) ( Sebastian Barschkis )
  • Python API: pass dependency graph to drivers (commit ) ( Sybren A. Stüvel )

Blender 2.91

  • Modeling: add object tool option to place on the surface normal (commit ) ( Campbell Barton )
  • Sculpt: add extra deform types to slide (commit ) ( Pablo Dobarro )
  • Sculpt: Support pen pressure modulation in paint brush properties (commit ) ( Pablo Dobarro )
  • UV: significantly improve performance of smart project (commit ) ( Andreas Terrius, Campbell Barton )